I just came back from Casual Connect (Berlin), and it has been an amazing week! I was lucky enough to be selected to show my game there, and I met many great people. It was so inspiring to get feedback from fellow devs & industry veterans!
My next milestone is the YouPlay convention in Brussels on March 3-5, where I’ll show Healer’s Quest to probably some 70,000-ish people… ^^’
Looking forward to see you there if you’re around!
Salut à tous,
Je viens de rentrer de Casual Connect (Berlin), et ça a été une semaine formidable ! J’ai eu la chance d’être sélectionné pour y présenter mon jeu, ce qui m’a permis d’y rencontrer plein de gens formidables et de leur présenter Healer’s Quest!
Ma prochaine étape sera la convention Made In Asia, à Bruxelles du 3 au 5 mars, où j’aurai la chance de présenter mon jeu à quelques 70 000 personnes… ^^’
Ce week-end j’ai eu la chance d’être invité à prendre part à la convention Anim’Est à Nancy. L’ambiance était formidable, des centaines de personnes ont essayé la démo de Healer’s Quest et les retours étaient excellents. Les deux ordis que j’avais emportés avec moi ont été occupés du matin au soir ! Ajoutez à ça des cosplayeurs un peu fous, du rétrogaming, du karaoké de générique de dessins animés japonais et des tournois de jeux de combat. C’était parfait ! 🙂
J’espère pouvoir y retourner l’année prochaine lorsque Healer’s Quest sera terminé ! Je remercie au passage l’association NTSC et plus particulièrement son président pour m’avoir invité à cet événement et avoir été aux petits soins.
J’en ai profité pour mettre à jour la démo jouable de Healer’s Quest, que vous pouvez télécharger ici.
English version :
I was lucky enough to be invited to show Healer’s Quest at the Anim’Est convention in Nancy (France) last week-end. It was truly amazing! Hundreds of people tried Healer’s Quest’s demo, and feedback was excellent! I brought two computer with me, and they were both busy from 10AM till 8PM non-stop! Add to that crazy cosplayers, retrogaming, japanese animated cartoons karaoke and fighting games tournaments. It was perfect!
I hope to be able to get back there next year when Healer’s Quest will be finished. And I have to thank the Association NTSC warmly for allowing me to attend the event!
It was also the opportunity to update the game’s demo, which you can download here.
(English version below)
Salut à tous,
Come prévu l’alpha de Healer’s Quest a commencé le mois passé pour les backers Kickstarter. Le feedback que j’ai reçu des joueurs est excellent ! Je suis super content que les testeurs apprécient le jeu à ce point et ferai de mon mieux pour garder ce niveau de qualité à l’avenir.
Si vous avez raté le Kickstarter, et par là la possibilité de devenir un testeur alpha, pas de panique ! Vous aurez la possibilité de tester le jeu à la convention Anim-Est à Nancy les 26 et 27 novembre 2016. J’y serai présent et je me réjouis de discuter avec vous et de vous faire essayer la toute dernière version du jeu.
Passons en revue quelques uns des derniers changements apportés au jeu
Nouvel effet graphique après une défaite
Nouvelle zone : le cimetière
Nouvelle zone : le lac
La moins bonne nouvelle c’est que j’ai dû recommencer à bosser à temps plein. Le Kickstarter m’a permis de me concentrer sur Healer’s Quest pendant plus de deux mois, mais les meilleures choses ont une fin. Je continue bien évidemment à travailler sur le jeu après-journée, et ma motivation reste au top ! 😉
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Prenez soin de vous,
As planned, Healer’s Quest alpha released last month for Kickstarter backers. The feedback I received from players who tested it was excellent! I’m really glad testers seem to enjoy the game that much and I’ll definitely try to keep the same quality through the entire experience.
If you missed the Kickstarter and the chance to be an alpha tester, more testing events are coming soon! If you want to take a look at Healer’s Quest and chat with me, I’ll be in the Anim-Est convention in Nancy (France) on 26th and 27th of November. Feel free to step by and try the very last version of the game!
Now let’s take a quick look at some changes which occurred in the past weeks.
New graphical effects after a defeat :
New Graveyard area, along with new enemies and global color effect to make it look gloomy. 🙂
New Lake area, along with new enemies and a new abnormal state : inked.
As far as the other news are concerned, I’ve been back to my day-job in the Smurfs’ Studio for a couple weeks already. Thanks to the successful Kickstarter, I’ve been able to work full time on Healer’s Quest for more than 2 months! That was awesome, and the development moved forward so quickly during that time! But every good thing has to end, and I’m currently working on the game after-hours again.
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Great news! The alpha of Healer’s Quest started yesterday! It has been a lot of work to reach this milestone but I was very happy to send all the alpha keys to the backers who pledged for it on Kickstarter.
Alpha testers will be able to test the first 40% of the game in a feature-complete, relatively polished version.
Where does the game’s development stand at the moment?
I’d say the game is about 85% done. All gameplay mechanics are in place. It’s not impossible that I’ll add some little things, but all in all, it can be considered finished.
Character progression (including levelling up, spells, spells’ upgrades and items) is finished. Needs further balancing, but this will be done during the alpha and beta test phases.
The first and second dungeons are 100% finished (once again, balancing is temporary).
My known bugs list is nearly empty! \o/
Two of the three remaining dungeons are at around 50% finished
It’s time for a news update about Healer’s Quest’s development! 🙂
Before anything I should tell you how cool it is to be able to work full time on my passion project. I’ll never thank my Kickstarter backers enough for the opportunity they gave me to create Healer’s Quest in much better conditions!
In the past month, I’ve been able to work full time on Healer’s Quest, and thus make stunning progress in the game’s development! Among other things I’ve been able to:
finish the complete equipment system, and implement the 100 unique objects (rings, weapons and bracers) that you will loot and equip in the game.
draw and implemented a new enemy : Mages!
Implement 2 new abnormal statuses : Sleep and Fear
Add a brand new mechanic : Angry moves
Draw and implement Inns
Rework the World Map
Compose around 4 new themes
Work on new dialogs & scenario
Many, many other things!
All mechanics are now in place and the game is playable until the end of the first dungeon. In the next weeks I plan to balance the first dungeon and continue implementing the rest of the game. I’m still hoping for the alpha to start in August. It will be reserved for Kickstarter backers, as I’m not a fan of the early access system. At least not for a solo game like Healer’s Quest.
If you wish to get more news about Healer’s Quest, feel free to follow me on Twitter or Facebook. If you wish to be notified when the game will release, you can subscribe to Rablo Games’ newsletter (1 or 2 e-mails per year maximum).
As you may know, I’ve now been able to pause my day job for some time and work on Healer’s Quest full time! This is litterally my dream becoming true, and I will never thank my Kickstarter backers enough for their help! 🙂
I started this 4 days ago, Monday June 13th, and it will roughly last until mid-August. After only 4 days I can already see how being able to work full time impacts the development’s speed! As a reminder I worked on the project only during my spare time for the last 2 years, along with a full time day job (and 2 children), so this is really a world of difference! My goal is to finish all the equipment system and make it fully functionnal before next week. Along with the spell upgrade system (which I finished last week) it would mean that most of the design “blocks” available to the player are done, and would allow me to start working on adding new content and balancing.
Great News, Healer’s Quest has been successfully funded on Kickstarter! It was a very hard fight to get there, but we did it! Big thanks to my 279 backers and to everyone who shared the news about the game!
So what’s next?
First I need a couple days to recover. It has been an exhausting ordeal for a single man used to be alone behind his computer in a relaxed atmosphere. Starting next week I’ll take back the serious work on the game. During my spare time at first then, thanks to you, I’ll be able to take a big break from my day job and work full time on the game! (don’t worry, my boss agreed for that before the campaign started. She even backed the project)
It may not sound like much to you, but it’s litterally my dream becoming reality. I’ve run video game projects since I was 13, and always dreamed to be able to earn my life from them.
Moreover, the awesome feedback I’ve received from Healer’s Quest community motivates me to push the boundaries of what I was trying to make with the game. I really want the game to become something special!
In less than 24 hours, Healer’s Quest will be live on Kickstarter! Can you imagine how I feel now? I’m not a well-known game developer, so I will definitely need your help to go through this.
In a nutshell, success would mean that I will be able to live my dream : be paid to work on my game. As I do everything alone, I don’t need to pay artists, developers and musicians. I just need time to work on my game. But with a full-time day job for which I have to travel 240 km per day, I don’t have so much time to do so. From monday to friday I generally leave my home around 6 AM and am back around 8 PM, which leaves very few time to see my children and work on my project. Basically just nights and week-ends.
I can’t wait to be able to work full time on Healer’s Quest!
You’ll hear from me very soon! Thank you for reading!
It’s a little bit hard to start giving you news about my game without mentionning the horrible attacks my country (Belgium) has been through these last days. I sometimes really feel like the world has become crazy, and I’m very happy to be working on a game where you should heal people and not kill people.
But the show must go on, so Healer’s Quest Kickstarter campaign will definitely start on April 7th (World Health Day), as it was planned. Something new is that I will also start a Steam Greenlight campaign at the same time. I finished the Greenlight’s icon recently, and I’m happy to share it with you here :
April 7th is so close, and now I can really feel the pressure. Many things are finished already, but I feel like I would need 2 more weeks to make everything perfect… Sounds like I won’t sleep much in the following weeks.
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